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Planet Nomads Bug Tracking
Grids seem to have inner energy and jump a lot after colliding with the planet
Title:
Created:
Category:
Graphics
Physics
Performance
Blocks
Story
Crash
Other
Status:
Reported
Acknowledged
Working On
Waiting for Reply
Fixed
Won't Fix
Duplicate
Not a Bug
Non Reproducible
Version Introduced:
none
0.9.5.0
0.9.5.1
0.9.6.0
0.9.6.1
0.9.7.0
0.9.7.1
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1.0.6.3
1.0.6.4
1.0.6.5
1.0.6.6
1.0.7.0
1.0.7.1
future release
Version Fixed:
none
0.9.5.0
0.9.5.1
0.9.6.0
0.9.6.1
0.9.7.0
0.9.7.1
0.9.7.2
0.9.7.3
0.9.7.5
0.9.7.6
0.9.7.7
0.9.8.0
0.9.8.1
0.9.8.2
0.9.8.3
0.9.8.4
0.9.9.0
0.9.9.1
0.9.9.2
1.0.0.0
1.0.0.1
1.0.1.0
1.0.2.0
1.0.2.1
1.0.3.0
1.0.3.1
1.0.3.2
1.0.4.1
1.0.4.2
1.0.4.3
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1.0.5.0
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1.0.6.0
1.0.6.1
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1.0.6.3
1.0.6.4
1.0.6.5
1.0.6.6
1.0.7.0
1.0.7.1
future release
Text:
This is the so called "overreactive physics bug" . I marked on the grid 3 blocks: green, red and black. I was cutting small pieces of about 20 blocks starting with the green block and going toward the red one on the right. After removing the red and black blocks, the short segment was jumping a lot, and went over the sea. The physics is not deterministic, so the exact same segments will not have the same behavior after load. However, there is a very high probability to observe the effect during this process with one of the segments. The highest chance is if the segment contains many blocks: remove the green block and then the red block. The grid will fall and if trees do not attenuate the fall, it will jump to a higher altitude than the starting point. This is breaking the third law of Newton’s laws of motion. Do the colliders in a grid act as a single big collider? Or do they collide with each-other?
Attachments:
Player.log (228 kB)
Screenshot.png (950.67 kB)
_main.db (17.51 MB)
_working.db (6.2 MB)
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