Planet Nomads Bug Tracking


The mining speed while sleep



Attachments:

Player.log.zip (5.28 kB)
Player-prev.log.zip (8.38 kB)
Screenshot.jpg (219.8 kB)
_main.db.zip (379.06 kB)
_working.db.zip (962.6 kB)

Comments

501idni
2020-01-13 08:17:10
Hello, I've tested it on your save and it seems that it work well.
I've let the miner work for 5 minutes and got: 15 Si, 75 Al, 90 Co, 15 Fe. Then I've slept for 1 cycle (few seconds) and got 5 Si, 155 Al, 150 Co, 25 Ag.
arwis1911
2020-01-14 14:00:52
Ok. Then I have a next question. Let's make a small experiment. Find the field of ore. Install the mining rig. Watch data:
Production per hour: Fe(870), C(1158), Si(184)
Put a stasis chamber nearby and sleep the full cycle. Look at the yield in one complete sleep cycle:
Test 1: Fe (140), C (155), Si (0)
We will carry out two more tests to improve statistics:
Test 2: Fe (135), C (175), Si (20)
Test 3: Fe (165), C (175), Si (20)
Let's average values:
Fe = (140 + 135 + 165)/3 = 146.666(6);
C = (155 + 175 + 175)/3 = 168.333(3);
Si = (0 + 20 + 20)/3 = 13.333(3);
Calculate the duration of the full sleep cycle for each indicator:
Cy1 = 146.666/870 = ~0.17;
Cy2 = 168.333/1158 = ~0.15;
Cy3 = 13.333/184 = ~0.07;
Again we will average values:
Cycle = (0.17 + 0.15 + 0.07) = 0.13 hours = ~8 min.
Thus your full sleep cycle in the game is approximately 8 minutes. Don't you find it very strange?
501idni
2020-01-15 14:57:02
Yes, it's a game. No one wants to sit 12 hours in front of PC waiting for sunrise in game. That's why we have faster time in game and why the sun rotates around as mad :).

We use a crude approximation of 1 player minute = 1 game hour. But in the UI (production per hour), we rather display values in real-world units than in game time (it would be 60x bigger numbers).
arwis1911
2020-01-15 19:54:11
Thanks, now I understand. Production per real-time(!) hour, of course... I think this is important information and must be dislayed somewhere in game.

© 2018 Craneballs, All Rights Reserved