Planet Nomads Bug Tracking

The light reflexion in the water doesn't seem natural

Attachments: (7.92 kB)
Screenshot.jpg (140.83 kB) (27.72 MB) (1023.41 kB)


2019-11-11 14:30:08
This issue is caused by a strong light source (a beacon) near the sea surface (on the zero level). Water has very low polygon count (as an optimization) and that causes the artifact. Currently I cannot see any solution to this edge case except for incresing the water surface detail (sacrificing performance) or disabling the light effect on water totally.
2019-11-11 17:48:25
Then better mark the issue as "won't fix" for now. If other people report the problem, give them this explanation and they will happily accept it as a feature :)

© 2018 Craneballs, All Rights Reserved