Planet Nomads Bug Tracking
Index of Bugs
I build Air Vehicle and i understand the balance of Flight for Air Blade but i built 72 airblade with 8 large container, so why the this bug keep turning upside down and its difficult to flip over because the gravity is off the chart. i swith off the power and bounce like a ball ...Even though i tried to catch it but it sinks to under ground...i tried several time same vehicle and keep using my brain still doesnt undertand...is this suppose to be a game or.... i'll try again but if this doesnt…
I noticed when the solar panels are at the limit of providing energy, the electricity starts and stopps intermitently. As a consequence the loads stops and starts again. I noticed this with the auto-miner, with the medium printer and now with the air-blades. The flying vehicle was falling down then flying up again and falling and up...
[ https://youtu.be/UTleItXXfzI ] [ https://youtu.be/Od7iwTzCRfU ] Sometime when looking into a particular direction, shadows flicker for a while. Seems related to the position of the sun.
I was camping this area for a while. In the beginning I saw some branns arround here. One even tried to chase me. Now the area is empty and I killed none of them. I think they have fallen through the surface.
Hey, could you make it so I stop falling through floors make of basic armor blocks/cieling panels? because it keep FUCKING KILLING ME AND SPAWNING ME 20 KM FROM MY BASE WITH NO RESOURCES AND NO VEHICLE. With how much effort I've put into this game, I'm really fucking sick of this!!!!!
There used to be a benefit if we power the stasis chamber or the landing pod. There seems to be no difference now between the powered and unpowered stasis chamber.
Move the circle which show where the multitool hit area on the ground, over a plant. The circle is being spread over the plant, on a large area.
It looks like the texture of a further away mountain is loaded but the closer one which covers it, is not.
I cannot hear the thunder sound even if I exit into the rain.
Nutrition level dropping message is a bit unconfortable at level 55% because I like to optimize. I do not want to waste food. So the message interups me at 55% and I have to wait/rememember to use the nutrition capsules 5% later when the 50% of the nutrition capsules will be fully used. You have to take into account the "mental model" of the user when you create UI/UX.
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