Planet Nomads Bug Tracking
Index of Bugs
Low fps in the fly hower craft open world :(
Wondering if maybe the water effect on the helmet shouldnt happen when your in a cockpit. Also your character should move faster if weapon/tool is holstered like in Fallout 4.
When i use the blueprints im not able to make any of the *things* and i am sure i got the items in my inventory or a storage connected to the blueprint
I was flying along and suddenly my view got skewed about 30 degrees to the right and locked in that position. I could not get my forward view centered on the cockpit, it would only go further to the right. Trying to change my view would always stop about 30 degrees from straight forward. Also, while this was happening, I could not close on a destination, it would always stay about 1k to 1.2k away no matter how direct a course I took. The only way I was able to correct it was to land and exit…
Playing for a long period of time makes my framerate drop significantly, restarting the application remedies this.
Create an engine which rotates a long grid made of armor blocks. The long grid is perpendicular to the rotation axis and the end of the grid has a circular motion around the engine axis. Start removing pieces from the long grid. The small pieces should inherit the momentum they had before being separated from the bigger grid. The small resulting grids fall down vertically. This breaks the law of conservation of momentum.
Trying to place an armor slope onto the grid, to repair it, the game placed the armor slope onto the hover pad. Apparently, there is a time gap between allowing the block placement and placing it somewhere. This should be an atomic transaction. See also how I create gaps in grids: https://www.youtube.com/watch?v=T5lvUE2xgmU
This is a continuation of the https://forum.planet-nomads.com/threads/2470-Ghost-base-bug-investigation Remove the armor slope connecting the two grids together. The right side grid falls and causes massive lag. - The last comment from Martin was: [ I am not sure about the real reason. But the fact is, that there is massive rigidbody with many individual colliders, and most of them are laying on another grounded (kinematic) rigidbody with many individual colliders. In Unity 5.4 the top…
if u set a bluprint to build and go to sleep, (was building the rover atm) car was glitching threw sky when i woke up
when i loaded a game all my beacon didn't show on the map
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