Planet Nomads Bug Tracking
Index of Bugs
I was flying along and suddenly my view got skewed about 30 degrees to the right and locked in that position. I could not get my forward view centered on the cockpit, it would only go further to the right. Trying to change my view would always stop about 30 degrees from straight forward. Also, while this was happening, I could not close on a destination, it would always stay about 1k to 1.2k away no matter how direct a course I took. The only way I was able to correct it was to land and exit…
Playing for a long period of time makes my framerate drop significantly, restarting the application remedies this.
Create an engine which rotates a long grid made of armor blocks. The long grid is perpendicular to the rotation axis and the end of the grid has a circular motion around the engine axis. Start removing pieces from the long grid. The small pieces should inherit the momentum they had before being separated from the bigger grid. The small resulting grids fall down vertically. This breaks the law of conservation of momentum.
Trying to place an armor slope onto the grid, to repair it, the game placed the armor slope onto the hover pad. Apparently, there is a time gap between allowing the block placement and placing it somewhere. This should be an atomic transaction. See also how I create gaps in grids: https://www.youtube.com/watch?v=T5lvUE2xgmU
This is a continuation of the https://forum.planet-nomads.com/threads/2470-Ghost-base-bug-investigation Remove the armor slope connecting the two grids together. The right side grid falls and causes massive lag. - The last comment from Martin was: [ I am not sure about the real reason. But the fact is, that there is massive rigidbody with many individual colliders, and most of them are laying on another grounded (kinematic) rigidbody with many individual colliders. In Unity 5.4 the top…
if u set a bluprint to build and go to sleep, (was building the rover atm) car was glitching threw sky when i woke up
when i loaded a game all my beacon didn't show on the map
So Im building a nice size shipyard to bring a desroyer, deep sae rocovery, and few other huge ships to the workshop. I stopped to eat, after clicking the hand to eat some dried fruit "Bam!!" the game crashed to the desktop. Too much mustard?? Love what you're doing guys!! Best game since 380 mods on Fallout 4
This is the so called "overreactive physics bug" . I marked on the grid 3 blocks: green, red and black. I was cutting small pieces of about 20 blocks starting with the green block and going toward the red one on the right. After removing the red and black blocks, the short segment was jumping a lot, and went over the sea. The physics is not deterministic, so the exact same segments will not have the same behavior after load. However, there is a very high probability to observe the effect…
Your game just degrades as i play it validating all my previous complaints. Two days of work suddenly became unstable and disappeared killing my character.
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