Planet Nomads Bug Tracking
Index of Bugs
When the autonomous water purifier storage is full, when you remove a stack it does not automaticaly resume productin. You need to power off/on to resume production.
I've created a lot of conveyors with a lot of Crossings. All same grid built in one line. I could create a 150m long tube with wireless connectors and drill rigs which works perfectly fine. After two or three time reloading the game (several days later) i've added another crossing which disconnected the pump into a separate grid. As this is not connectable, i dismantled the whole grid of the tube and rebuilt it from the new cross down. Now the pump is not accessible through the containers, the…
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multi toold t5akes multple objects even ones i wasnot aiming at supply box doesnoe prompt to open or use.
Cant unlock vehicle full armor block, did build jack tool and cockpit 2x3, thou i progressed far beyond the start just by finding and fixing up the first vehicle in survival mode. Now iam stuck since i cant build flying machines and such
After utilizing the rotator joint block for a suspension member, my vehicles (have designed/built a few using it) seems to sporadically jump into the air, and all the suspension parts seperate/spin wildly. If i'm lucky, they just go into a spasm that ends after a few minutes. I've tried to take screen shots, but to no avail.
While I am well through the storyline I cannot scan any new tech, any animal nests, animals or monuments (the Monumental task is not even allocated). Seems similar to bugid=3. I have the "Arm up" objective but I cannot produce the power cell necessary as I don't have the refined uranium necessary either (since I cannot scan any new tech I don't have the refinery ... but I have built all the possible utilities hoping it will be activated somehow). At the time of this report I am next to a…
I believe it is highly unlikely to be able to continue on Survival with the initial ship wreck (man-made wreck) under water. This is not the first time it happens to me and not the first time it has been reported (I believe that even though the world is proceduraly generated 'fail safes" can be placed so the initial, highly required items or locations to be fully accessible. What should I do now, on HARD, to continue? Thanks, Nick
After finishing the last mission and being respawned on the planet I seem to be respawned under the teleporter and cannot move. I know there is anouther similar bug submission. This happens on Linux; it never happened to me on Windows (completed the last mission 2 times on Windows). As a side note, I have saved the game on Windows and loaded it on Linux. There were no animal nests anywhere near the house however first time loading the game on Linux it respawned all plants, nests and resource…
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i go to the north when i back to my base the all of world be water
Normaly you can place stairs in a way that their rails clip / connect to exterior wall door, but it doesnt work when trying to do it the other way around using the mover tool (basicly dors cliping into stair's rails prevents placing it in that location with mover tool, bicose it counts as collision/invalid location).
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