Planet Nomads Bug Tracking


Index of Bugs



1 votes
Acknowledged

Music plays with music volume set to zero after restarting the game

Although the game music is nice, I like to listen to my own misic while I play. So I set the music volume to 0 in the sound options. All godd until I start up the game next time. Game music plays again. I check the sound options and music volume is still set to 0. Yet the music plays. I have to change the volume to anything else then 0, than back to 0 again to silence it. Then is is good again until i restart the game. Its not a big issue, but gets a bit annoying over time. And its hopefully…
1 votes
Acknowledged

vibration caused by hover pads

Single or multiple hoverpads do not hold structures "gently". See https://www.youtube.com/watch?time_continue=14&v=mQHCifyQntM. This is a very old bug and easy to reproduce. With a single hoverpad, one year ago I was removing small pieces from the suspended grid.
1 votes
Fixed

Falling damage vs jetpack boost balancing error

When trying to reduce the falling speed, by pressing space key, the jetpack runs out of energy. When touching the surface, the jetpack often launches the player up into the air, up to 6m high (12 armor blocks). This kind of launch doesn't happen when the avatar tries to fly up from resting state. Beside the peculiar behavior, the 6m altitude is much higher than 2m (a fall from 2m is safe, a fall from 2.5m causes damage) The high-altitude jump seems to be caused by the collision of the…
0 votes
Not a Bug

Unable to see the time

Apparently now you hace to mine the crystals at midnight if you want to get the special crystals. I am unable to see the ingame time anywhere on my screen.
0 votes
Fixed

Saves placing player in teleporter

Since teleporters were released, and are bein used, the save function places the player back into either the closes or last used (i am not sure wwithout further testing) teleporter. THis is incredably annoying, especially when you are our exploring or traveling, as it leaves your vehicle out somewhere on the planet and throws the plyer back to base.
0 votes
Won't Fix

pipes dont snap to each other

when I build the pipes from two sides, they don't snap into each other.
0 votes
Waiting for Reply

Third person view keeps reducing viewing area throughout the game. My view is terrible now.

Third person view keeps reducing viewing area throughout the game. My view is terrible now.
0 votes
Working On

Missing SOS monument

I reached the part in the story where I need to shut down the planetary shield, but the main monument is not on the map. I have filtered the map, I have done a grid search in the location it should be, and still nothing. Not sure what to do. Kind of kills the game for me.
0 votes
Fixed

Using hover jack causes creation to shake

Using the hover jack on my build caused it to move up and down erratically.
0 votes
Acknowledged

Teleporter power after use. Can we have a teleporter go into a low 'receive only' power state after use? Leaving it on wastes power and it uses a lot.

After using a teleporter the telepower is still fully powered. Wouidl it be possible to have it automatically go into a 'low power' state (or turn off - as long as it can 'recieve'). Leaving it on doesn't feel right. Thanks and nice game so far.


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