Planet Nomads Bug Tracking


Index of Bugs



1 votes
Acknowledged

Object pop in while moving at high speeds

While moving in a vehicle at high speeds, rocks, trees animals, etc. Dont load in fast enough, making a very jarring and in my case frustrating experience. They appear so late that I end up hitting them, whether I want to hit them or not.
1 votes
Acknowledged

Bug After Story Line

********** Google translate , Sorry ******************* After the passage of the plot and watching the video about returning to Mars (home), the game loads the place where the player is teleported from the planet to Anita’s ship, suggesting that the game should continue. However, the script works out incorrectly and the player not only appears under the teleport and also receives permanent damage from the cold. In addition, when you save in this place and then load this save, it is possible to…
1 votes
Acknowledged

Stuttering causing game to become annoying to play

I recently started a new game for the latest release. The performance was great and no major problems until I built a flying vehicle. Since then, the game has started "stuttering" i.e. I plays okay for a few seconds then there is a pause for 1 or 2 seconds. I have the GeForce 1660 Ti GPU with an i7 CPU, so I'm sure it is not a hardware issue.
1 votes
Acknowledged

spining world no controll

the world spins and the mouse controlls wont stop it
1 votes
Acknowledged

Music plays with music volume set to zero after restarting the game

Although the game music is nice, I like to listen to my own misic while I play. So I set the music volume to 0 in the sound options. All godd until I start up the game next time. Game music plays again. I check the sound options and music volume is still set to 0. Yet the music plays. I have to change the volume to anything else then 0, than back to 0 again to silence it. Then is is good again until i restart the game. Its not a big issue, but gets a bit annoying over time. And its hopefully…
1 votes
Acknowledged

vibration caused by hover pads

Single or multiple hoverpads do not hold structures "gently". See https://www.youtube.com/watch?time_continue=14&v=mQHCifyQntM. This is a very old bug and easy to reproduce. With a single hoverpad, one year ago I was removing small pieces from the suspended grid.
1 votes
Fixed

Falling damage vs jetpack boost balancing error

When trying to reduce the falling speed, by pressing space key, the jetpack runs out of energy. When touching the surface, the jetpack often launches the player up into the air, up to 6m high (12 armor blocks). This kind of launch doesn't happen when the avatar tries to fly up from resting state. Beside the peculiar behavior, the 6m altitude is much higher than 2m (a fall from 2m is safe, a fall from 2.5m causes damage) The high-altitude jump seems to be caused by the collision of the…
0 votes
Waiting for Reply

3d print no activated

если проезвести АЛП до квеста то квест не активируется.
0 votes
Acknowledged

PYLONS OBJECTIVE DOESNT GET UPDATED

First the Odysseus fuel recipe didnt get updated though i scanned all crystals. I thought maybe if i build the Odysseus it will get updated and it did. Then i went to the pylons and put one matrix i produced in the west pylon but the objective didnt update (it still was 0/4) and neither did the "produce fuel for Odysseus" objective although i already produced some fuel. So i hoped if i get more crystals and produce more matrix (i thought this was a tool and only produced one) and pu them in the…
0 votes
Waiting for Reply

World Map in Cockpit not showing Crash sites but radar does 2x3 cockpit

When in cockpit world map is not showing human crash sites but they are showing on radar. If I land and get out crash sites show on world map but inside cockpit they do not.


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