Planet Nomads Bug Tracking
Index of Bugs
Autosave saved my game after death on respawn selection screen. So i was not able to load and continue game. Now i need to run for half a planet to return my stuff, or lose a 6 hours of game.
********** Google translate , Sorry ******************* After the passage of the plot and watching the video about returning to Mars (home), the game loads the place where the player is teleported from the planet to Anita’s ship, suggesting that the game should continue. However, the script works out incorrectly and the player not only appears under the teleport and also receives permanent damage from the cold. In addition, when you save in this place and then load this save, it is possible to…
Ground vehicle parked/standing unused. Suddenly game slows down, nearly standing still. Found parts of the vehicle flying in the atmospare, parts on ground. GPU is working on maximum. Other vehicle still standing on ground. Far away from the place program runs fine. Just close to the place of the crashed vehicle game nearly stands, nearly 0 fps. Version 22.214.171.124.
Although the game music is nice, I like to listen to my own misic while I play. So I set the music volume to 0 in the sound options. All godd until I start up the game next time. Game music plays again. I check the sound options and music volume is still set to 0. Yet the music plays. I have to change the volume to anything else then 0, than back to 0 again to silence it. Then is is good again until i restart the game. Its not a big issue, but gets a bit annoying over time. And its hopefully…
I've noticed that when 3D printing medium to large objects from the workshop there are some black area's. If I move the camera they become huge smudges of black nothingness across my screen. I must quit the game and restart to have everything normal again. Is my black cartridge overfull. possessed, or have gremlins from the dark side discovered I ate all their cookies?
Single or multiple hoverpads do not hold structures "gently". See https://www.youtube.com/watch?time_continue=14&v=mQHCifyQntM. This is a very old bug and easy to reproduce. With a single hoverpad, one year ago I was removing small pieces from the suspended grid.
Attaching hoverpads and maybe other blocks too (try air blades) to blocks in direct contact with rotating plates, hinges or suspensions is very hard. Sometime the ghost block becomes red and sometime even goes inside the existing block. (I love you guys, even if you do an average job.)
When trying to reduce the falling speed, by pressing space key, the jetpack runs out of energy. When touching the surface, the jetpack often launches the player up into the air, up to 6m high (12 armor blocks). This kind of launch doesn't happen when the avatar tries to fly up from resting state. Beside the peculiar behavior, the 6m altitude is much higher than 2m (a fall from 2m is safe, a fall from 2.5m causes damage) The high-altitude jump seems to be caused by the collision of the…
My game has started having frame rate drops when it rains or other environmental changes, Also environment not rendering in sometimes
Managing base inventory results in wait cursors for nearly every action, including opening containers and moving items. My conveyor network has about 45 small containers and 3 large ones. Considering that I'm using a 12 core Mac with 64 Gig of memory, it doesn't seem like this should be overtaxing the machine.
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