Planet Nomads Bug Tracking


Index of Bugs



1 votes
Working On

Cannot hear the sound of the air blades after load

After loading the game, the sound of the air-blades can be heard only at close distance. After a few seconds the range is increased. I cannot say if it is a bug or not. So I report it anyway. https://youtu.be/qwVNEAjBk0w
1 votes
Working On

Conveyor disconnected compact containers still showing large container

This is in relation to bugid=1008 where I have described the issue. I have a mobile base (air) with interconnected containers. I have connected the ship to a large container via conveyors so that I can move items faster. Then, I have disconnected the conveyor but the large container still showed up in the mobile base containers list and the ship was behaving like actually having to lift the weight of the items present in the large container as well. The only way I could remove the large…
1 votes
Acknowledged

Falling through terrain in and out of vehicle

Went into bete experimental mode, went NW on map and suddenly saw trees disappearing and reappearing. Also could in bete mode drive straight through trees. when I existed the vehicle i kept on falling through the terrain and then hit water far under the terrain. I was unable to get back to surface. had to return to the public cranch and reload a previous saved game.
1 votes
Acknowledged

storyline buidings gone, can fly through main monument

I just lost 5 days of work in this save, it was a construction of 4167 blocks on top of the main monument, I can now fly through the main monument as if it isn't there, alien storage is gone, odysseus is gone which was anchored to the ground, storyline building is gone. I was swiching back and forth between main branch and experimental branch so I could keep building, maybe that is responsable for this. I have a old save where everthing is fine, but I lose 8 hours of work building a tunnel…
1 votes
Acknowledged

Object pop in while moving at high speeds

While moving in a vehicle at high speeds, rocks, trees animals, etc. Dont load in fast enough, making a very jarring and in my case frustrating experience. They appear so late that I end up hitting them, whether I want to hit them or not.
1 votes
Acknowledged

Bug After Story Line

********** Google translate , Sorry ******************* After the passage of the plot and watching the video about returning to Mars (home), the game loads the place where the player is teleported from the planet to Anita’s ship, suggesting that the game should continue. However, the script works out incorrectly and the player not only appears under the teleport and also receives permanent damage from the cold. In addition, when you save in this place and then load this save, it is possible to…
1 votes
Acknowledged

Music plays with music volume set to zero after restarting the game

Although the game music is nice, I like to listen to my own misic while I play. So I set the music volume to 0 in the sound options. All godd until I start up the game next time. Game music plays again. I check the sound options and music volume is still set to 0. Yet the music plays. I have to change the volume to anything else then 0, than back to 0 again to silence it. Then is is good again until i restart the game. Its not a big issue, but gets a bit annoying over time. And its hopefully…
1 votes
Acknowledged

vibration caused by hover pads

Single or multiple hoverpads do not hold structures "gently". See https://www.youtube.com/watch?time_continue=14&v=mQHCifyQntM. This is a very old bug and easy to reproduce. With a single hoverpad, one year ago I was removing small pieces from the suspended grid.
1 votes
Fixed

Falling damage vs jetpack boost balancing error

When trying to reduce the falling speed, by pressing space key, the jetpack runs out of energy. When touching the surface, the jetpack often launches the player up into the air, up to 6m high (12 armor blocks). This kind of launch doesn't happen when the avatar tries to fly up from resting state. Beside the peculiar behavior, the 6m altitude is much higher than 2m (a fall from 2m is safe, a fall from 2.5m causes damage) The high-altitude jump seems to be caused by the collision of the…
0 votes
Waiting for Reply

bug marche automatique du personnage

si vous voulez qu'on vous ecrive en anglais donnez nous la possibilité de faire un copier coller avec la traduction google Au demarrage de la sauvegarde la marche automatique du personnage s'est activé et impossible de la désactiver même en changeant dans les options la touche ou en réinitialisant les touches .j'ai désinstaller le jeu et reinstallé même problème, j'ai lancé une nouvelle partie même probleme au démarrage impossible de désactiver la marche automatique le jeu devient injouable le…


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