Planet Nomads Bug Tracking
Index of Bugs
Went into bete experimental mode, went NW on map and suddenly saw trees disappearing and reappearing. Also could in bete mode drive straight through trees. when I existed the vehicle i kept on falling through the terrain and then hit water far under the terrain. I was unable to get back to surface. had to return to the public cranch and reload a previous saved game.
I just lost 5 days of work in this save, it was a construction of 4167 blocks on top of the main monument, I can now fly through the main monument as if it isn't there, alien storage is gone, odysseus is gone which was anchored to the ground, storyline building is gone. I was swiching back and forth between main branch and experimental branch so I could keep building, maybe that is responsable for this. I have a old save where everthing is fine, but I lose 8 hours of work building a tunnel…
While moving in a vehicle at high speeds, rocks, trees animals, etc. Dont load in fast enough, making a very jarring and in my case frustrating experience. They appear so late that I end up hitting them, whether I want to hit them or not.
********** Google translate , Sorry ******************* After the passage of the plot and watching the video about returning to Mars (home), the game loads the place where the player is teleported from the planet to Anita’s ship, suggesting that the game should continue. However, the script works out incorrectly and the player not only appears under the teleport and also receives permanent damage from the cold. In addition, when you save in this place and then load this save, it is possible to…
Although the game music is nice, I like to listen to my own misic while I play. So I set the music volume to 0 in the sound options. All godd until I start up the game next time. Game music plays again. I check the sound options and music volume is still set to 0. Yet the music plays. I have to change the volume to anything else then 0, than back to 0 again to silence it. Then is is good again until i restart the game. Its not a big issue, but gets a bit annoying over time. And its hopefully…
Single or multiple hoverpads do not hold structures "gently". See https://www.youtube.com/watch?time_continue=14&v=mQHCifyQntM. This is a very old bug and easy to reproduce. With a single hoverpad, one year ago I was removing small pieces from the suspended grid.
Attaching hoverpads and maybe other blocks too (try air blades) to blocks in direct contact with rotating plates, hinges or suspensions is very hard. Sometime the ghost block becomes red and sometime even goes inside the existing block. (I love you guys, even if you do an average job.)
When trying to reduce the falling speed, by pressing space key, the jetpack runs out of energy. When touching the surface, the jetpack often launches the player up into the air, up to 6m high (12 armor blocks). This kind of launch doesn't happen when the avatar tries to fly up from resting state. Beside the peculiar behavior, the 6m altitude is much higher than 2m (a fall from 2m is safe, a fall from 2.5m causes damage) The high-altitude jump seems to be caused by the collision of the…
Waiting for Reply
no metals, crystals, ores, can be broken down more.
Created a new game (in free roam), I found the scanner as usual then tried to scan the jacktool but it would say "no scanable target" and it wouldn't allow me scan anything including the beacon, radar etc. I've created several new games but again I would always have the same problem with not being able to scan anything using the scaner. I really enjoy this game so I hope this can be fixed soon. Thank you.
© 2018 Craneballs, All Rights Reserved