Planet Nomads Bug Tracking
Index of Bugs
Plant pots are apparently connected to the grid and show up in a terminal as "Large Greenhouse". Renaming them doesn't work. Expected: Plant pots should not be connected to the grid.
importing any blue prints with linked containers. the linked containers are not showing to eachother or to conected devises ie mines/ 3d printers. save and reload fixes issue. multiable blue prints tryed all withe same resault. sorry for my poor spelling skills.
hello, I have ultra qualiti but I do not see the water but when i go in a zone to feel water I just swim and see water on 1m around me
Whwn building the lrge suspension block it is hit or miss is the block works. One can tell if the block works when putting on the large wheel - it will drop. If the wheel does not drop then that suspension and wheel are not effective and previously have launched the craft into space, I have tried many combinations - place suspension block and finish then put wheel on - place suspension block and wheel block then finish the suspension In most cases method 1 works sometimes after a number…
I have a mining rig that shows it will produce 100% Xaenite, but in practice it produces many different types of mineral ores including Xaenite. I have other mining rigs that show they pay prodice two or three potential mineral ores (e.g., uranium and gold), but they also produce other mineral ore types in addition to the shown minerals.
Since the latest hotfix, when mouse clicking on items in an inventory slot, my mouse will click multiple times and randomly when dragging items from one inventory slot to another. I have a Logitech G700, and random clicking behavior is not exhibited in any other applications or within Win10. At first I thought the L-Button switch in my mouse was failing (as is common with some recent Logitech mouse products), but I'm not seeing this behavior in any other software except Planet Nomads and only…
you need to add something that can grab other magnets and stick but when turned off they let go
the alein teleporter node has a on/off switch on the bottom. is that supposed to be there?
The dialog for changing keyboard shortcuts will not recognize a lot of keys, like <,>,+,# etc. This is on Mac. Also, it's not possible to remove a keyboard shortcut (without replacing it with another one).
The bug report dialog should remember the email address entered, so I don't have to type it in again when creating a new bug report. Like this one. ;)
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