Planet Nomads Bug Tracking
Index of Bugs
Wheel in contact with the same grid causes movement. The game should detect collision with own grids and disable power in such cases or set the friction of that particular wheel to 0. In future it could also break the grid, or the joint holding it. based on the "same grid" condition.
Attaching hoverpads and maybe other blocks too (try air blades) to blocks in direct contact with rotating plates, hinges or suspensions is very hard. Sometime the ghost block becomes red and sometime even goes inside the existing block. (I love you guys, even if you do an average job.)
Winch pulling a subgrid of the grid where the winch is located, causes rotation. A similar effect happens if the joint which creates the subgrid is under the pressure of a hover pad. This bug makes cranes on vehicle impossible: https://forum.planet-nomads.com/threads/2234-MED-PRIORITY-Winch-forces-vehicle-movement
I made a copy of the engine shown by you in 0.7.6 Hovercraft update. I removed the corners and I expected to see the blocks rotate due to inertia. However, after a few rotations, the engine stops, always in the same position. https://forum.planet-nomads.com/threads/2784-LOW-PRIORITY-Angular-momentum-bug
Fly up 264m. Keep pressing space. The vehicle will transition to an almost vertical position. (Bug1) Afterwards, go down and test flying upwards and downwards. The rear air blades which never reached the highest altitude seem much more active than the front air blades. (Bug2) - (when I press 'end' key in this edit box, I expect to jump to the end of the row, not to the end of the text) -
I never made oxygen tanks in survival. Still, in some places, I can stay under water for a very long time. More than my patience allows to wait to test the timer.
Sometime the texture which covers the surface of the planet have holes in it. People say it is breaking immersion.
The extreme temperature warning and the reduced performance of the jetpack are not triggered if the avatar is exactly under the vehicle. Environment detection is not working as expected.
Hover pads do not detect full armor blocks when the center of hover pad is between two blocks. According to the forum thread, this might be a raycast problem. https://forum.planet-nomads.com/threads/1960-LOW-PRIORITY-Hover-pad-suspension-combo-bug
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