Planet Nomads Bug Tracking
Index of Bugs
I made a small enclosed area using armored blocks. I placed its blueprint near a goddilo nest and checked what happens if I stay inside. Quite fast one of the goddilos passed through the wall. This behavior seems to be related to the rain passing through ceilings.
When I walk, it happens often that I get stuck and I have to press space or change walking direction to get further. In the place seen in the screenshot, I cannot walk backwards or sideways... it is quite anoying when this happens.
I noticed now on the 188.8.131.52 update that the scroll wheel is inverted in Linux gameplay. Like in all the menus, options, or like in the blueprint machine in gameplay, when you scroll it is inverted, like the setting in macOS or Linux for natural scroll.
22 wheeler colapsed in on itself and flipped into the air, graphics started to stutter and FPS went very low
Autosave saved my game after death on respawn selection screen. So i was not able to load and continue game. Now i need to run for half a planet to return my stuff, or lose a 6 hours of game.
Ground vehicle parked/standing unused. Suddenly game slows down, nearly standing still. Found parts of the vehicle flying in the atmospare, parts on ground. GPU is working on maximum. Other vehicle still standing on ground. Far away from the place program runs fine. Just close to the place of the crashed vehicle game nearly stands, nearly 0 fps. Version 184.108.40.206.
When connecting a new object with storage, such as any utility block, if there is already a large amount of items connected to a single network of conveyors, there is a slight freeze in the game. This seems to become more evident with each new item added
After playing for an extended time (1 hour plus), if I attempt to use consumables (food, water, etc.) game freezes and crashes to desktop.
Waiting for Reply
The game closes at any moment and sometimes a unity error appears: PlanetNomads - Unity 2019.2.3f1_8e55c27a4621 I have a screenshot of the error. Thanks.
Objects are loading in and out while in movement across map, does not make a difference with machines or graphics settings. There is a problem with the actual prioritization of LOD objects and voxel land detail. if you are caught (landing or in vehicle) on ground before level loads back in it will clip vehicle in the terrain and you must dig it out. Seems pretty basic, a core problem that should be fixed before ANY more content is added or carts start rolling in front of horses etc. Dont be…
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